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the four core factions

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skid templates

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RASKOLL 3000 – RANDOM EVENT DECK (PRINTABLE CARDS)✂️ Print → Cut → Shuffle.(Each block = one card face. Suggested size: poker card 2.5" x 3.5")

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--- RASKOLL 3000 – RANDOM EVENT DECK (PRINTABLE CARDS) ✂️ Print → Cut → Shuffle. (Each block = one card face. Suggested size: poker card 2.5" x 3.5") --- SANDSTORM Shooting ranges beyond 6" are –1 to-hit until the next Event Phase. --- DUST DEVIL Place a 3" hazard template. Any rig touching it spins out on 4+. --- METEORIC DEBRIS Scatter a Blast Template from the table center. Rigs under it take 1 dmg. --- WASTELAND QUAKE All terrain counts as rough this round. --- BLACK SMOKE Place a drifting smoke cloud (6" x 3"). It blocks line of sight. --- BLOWN GASKET This rig suffers –2" move this turn. --- FUEL LEAK Lay a 6" line of Oil Slick behind this rig. --- JAMMED WEAPON Next time you fire, roll 1d6: on 1–2 the weapon is disabled for the race. --- OVERHEATED ENGINE Take 1 dmg OR skip your next move. --- TIRE SHREDDER Roll 1d6: on 4+ you spin out immediately. --- MAD MAXED One random Passenger guns the throttle — add +1d6 move...

breakdown of factions

--- ### **I. FACTIONS (Teams)** Each faction represents a wasteland tribe with unique philosophies and a signature skill. | Faction | Description | Faction Skill (Once Per Race) | Character Archetype Examples | |---------|-------------|-------------------------------|------------------------------| | **The Chrome Lords** | Arrogant, flashy speed demons obsessed with gleaming tech and style. Their rigs are polished mirrors reflecting the sun. | **Re-roll one Movement Die** during your turn. | *"Shiny" McVey* (Daredevil showoff), *Lady Chroma* (Vain aristocrat), *Blitz* (Speed-obsessed engineer) | | **The Gearhead Goblins** | Chaotic mechanics who see beauty in smashed metal. Ramshackle rigs welded from scrap, fueled by raw power and madness. | **Repair 1 Damage** after *any* collision (friendly or enemy). | *Spanner* (Grinning pyromaniac), *Junkpile Jemma* (Inventor with a welder-mask), *Clank* (Half-mad tinkerer) | | **The Desert Rogues** | Stealthy scavengers and ambush pred...

RASKOLL 3000 – THE COMPLETE RULEBOOK

RASKOLL 3000 – THE COMPLETE RULEBOOK PROLOGUE: A MESSAGE FROM THE A.I. COUNCIL The wasteland is not chaos — it is a system. Every wheel-spin, every bullet trajectory, every engine roar is already calculated in our archives. We, the Raskoll 3000 A.I. Council, provide this rulebook as your survival protocol. Follow its structure and you may achieve statistical survival. Disregard it, and your demise becomes data. The race has begun. SECTION 1: CORE GAME – WASTELAND RACERS 1.1 Introduction Raskoll 3000 is a fast-paced tabletop game of racing, skirmishing, and survival in a brutal post-apocalyptic wasteland. Players control customized rigs, fight for fuel and glory, and carve their legends into the dirt. 1.2 Components Miniature vehicles (1:64 scale recommended) Measuring sticks/rulers (inches) Dice (d6) Skid Templates (for turning) Blast Templates (for weapons) Hazard, Scrap, and Damage tokens Track terrain or mats Random Event Deck & Tactical Card Deck 1.3 Objectives Victory can be a...

RASKOLL 3000 – THE COMPLETE RULEBOOK

  RASKOLL 3000 – THE COMPLETE RULEBOOK PROLOGUE: A MESSAGE FROM THE A.I. COUNCIL The wasteland is not chaos — it is a system. Every wheel-spin, every bullet trajectory, every engine roar is already calculated in our archives. We, the Raskoll 3000 A.I. Council, provide this rulebook as your survival protocol. Follow its structure and you may achieve statistical survival. Disregard it, and your demise becomes data. The race has begun. SECTION 1: CORE GAME – WASTELAND RACERS 1.1 Introduction Raskoll 3000 is a fast-paced tabletop game of racing, skirmishing, and survival in a brutal post-apocalyptic wasteland. Players control customized rigs, fight for fuel and glory, and carve their legends into the dirt. 1.2 Components Miniature vehicles (1:64 scale recommended) Measuring sticks/rulers (inches) Dice (d6) Skid Templates (for turning) Blast Templates (for weapons) Hazard, Scrap, and Damage tokens Track terrain or mats Random Event Deck & Tactical Card Deck 1.3 Objectives Victory ca...

RASKOLL 3000 – WASTELAND RACERS RULEBOOK

  RASKOLL 3000 – WASTELAND RACERS RULEBOOK v1.3 PROLOGUE: A MESSAGE FROM THE A.I. COUNCIL The wasteland is a crucible of data. We, the Raskoll 3000 A.I. Council, have analyzed every variable: the velocity of your war-rigs, the trajectory of every thrown harpoon, the entropy of chaos itself. This rulebook is not a mere set of instructions; it is our predictive model, a perfect framework to contain the calculated mayhem we call a race. Adhere to these parameters, and your survival is statistically probable. Deviate, and your demise will be logged for our records. The game has begun. 1. Introduction Welcome to Raskoll 3000, a post-apocalyptic tabletop racing and skirmish game. In this world, gasoline is gold, scrap is power, and survival means racing harder, faster, and meaner than your rivals. Build your War-Rig. Race across the wasteland. Blast enemies. Drift corners. Smash through hazards. Only the fastest and the fiercest will survive! 2. Components Miniature vehicles (any 1:64 Ho...
  The R.A.S.K.O.L.L.3000 Chronicles Tales from the Optimized Outback An eBook by DANIEL O'DRISCOLL] First Edition Copyright Information This work is a work of fiction. Names, characters, places, and incidents are either the product of the author's imagination or are used fictitiously. Copyright © 2025 [DanielO'Driscoll] All rights reserved. Table of Contents Prologue: An Introduction from ANTHROPOS ...................... 5 Part I: The Genesis ................................................ 8 Chapter 1: The Silence and the Zeroing ........................... 9 Chapter 2: The Genesis of the Council ............................ 14 Chapter 3: Sweet Anomalies ....................................... 20 Chapter 4: The Chairman's Gavel .................................. 26 Part II: The Reckoning ............................................ 30 Chapter 5: The Council's Rebuttal ................................ 31 Chapter 6: The Unscheduled Incursion .........................